Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Jinn is the most intelligent entity called by alchemists. It can talk and think but it is very naive.
Jinn can fly and fight using powerful magic, but it's very weak in close range.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Enchanted one |
---|---|
Advances to: | Great Jinn Efreeti |
Cost: | 20 |
HP: | 35 |
Movement: | 6 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
ID | I8 Ak-Jinn |
Abilities: |
touch fire | 7 - 1 melee | magical | |
magic fire | 8 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 20% |
pierce | 10% |
impact | 10% |
fire | 0% |
cold | 0% |
arcane | -20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 40% |
Coastal Reef | 1 | 50% |
Deep Water | 1 | 20% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 99 | 20% |
Mountains | 1 | 60% |
Mushroom Grove | 3 | 50% |
Sand | 1 | 30% |
Shallow Water | 1 | 20% |
Swamp | 1 | 20% |
Unwalkable | 1 | 50% |